Saturday, 15 April 2017

Researching new 3D software: Blender

So seen as through it's my final year at Uni I have decided to dive into a new 3D software because my student subscription to Autodesk Maya will run out at the end of the year and I won't be able to afford another subscription. I've looked into different 3D softwares and I came across Blender which is a free to use 3D software where I can create and do 3D models, VFX, animation, and compositing. Blender is a public project, made by hundreds of people from around the world; by studios and individual artists, professionals and hobbyists, scientists, VFX experts, animators, game artists,modellers, and etc.

Because this is a free software I'll be able to continue producing 3D animations and VFX while building up my skills as an artist. Using Blender will give me the ability to work on different 3D softwares and make me more flexible when it comes to working in industry because I'll be able to adjust easily to new softwares.

Seen as though I'm new to Blender I've been watching many different tutorials online and I've found a great channel on YouTube called Blender Guru who produces videos for beginners and he talks in depth about the software and how to use it. He's done many tutorials and 3D environment design, interior design, lighting, rendering, composition, textures and many more. He's made a full time career out of making tutorials and he attends conferences and festivals about the software Blender, where he's recognised and loved by the community, he's produced books about the software and also works on side projects on short films. So my aim is to be able to create content in Blender as I can in Maya which took me two years to become proficient in, this may take some time but I feel like it won't take me two years because I'm a fast learner and plus when I started in Maya I was my first time with any 3D software so it took some time just working out the interface.

https://www.youtube.com/user/AndrewPPrice/featured


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